After this update, I'm going to try something slightly different at the recommendation of one of the players regarding the updates. On the player end, all you need to know is that posting will be open until Sunday and Thursday again, although posting before then is encouraged, as I'll be starting my work on Saturday and Wednesday; it will simply not be posted until the full update is complete.
Krill13 said:
[OOC]Did some calculation for the entity groups' total HP and Attack (kept the multi-hit format for those that have them for defensive ability purposes):
Evokers: 100,000 HP,
I do not wanna know what the Vexes will doVindicators: 100,000 HP, from 80,000 to 140,000 Attack depending on how many attack the same target
Slimes: 125,000 HP, 50,000 Attack if none split, may increase or decrease if they do
Piglins: 300,000 HP, 6,000 Armor, 100,000 Attack across all healthbars
Blazes: 100,000 HP, 50,000x4 Attack
Pillagers: 200,000 HP, 200,000 Attack
Endermen: 1,500,000 HP, 250,000 Attack (o h)
Creepers: 500,000 HP, 500,000 Deathrattle (which they can gimmick into our entities with their bodyguarding)
Spiders: 500,000 HP, 62,500x2 Attack
Skeletons: 250,000 HP, 150,000 Attack
Zombies: 1,000,000 HP, 125,000 Attack(Also they can bodyguard so that may complicate any plans of making a priority target list, but probably still worth thinking of one just in case)
[RP]ayo?:
"weird flex but ok"
...
Welp, now that the moment's passed, non-lethal g'bye Norm.
Reunion(s):"Y o u"
"Y O U"
[CHARGE]
+32 from a rage-filled power-up session that totally has nothing to do with me being reunited with... those peeps.
[44/100] (preemptively using now)
[0/100]
[ACTION + 44 Charge Usage]
+8 to © in the form of an octopus. It has 8 legs. Yes, legs. (+8 to Crimtane Shovel)
+2 to Mischief in the form of another Primal Aspid... wait did it just pull out a minigun- (+2 to DreadKnight22])
+6 to Dan D. Daniels in the form of some fancy celestial bodies to orbit his sun head. (+6 to Sylveone46)The lively aura of the Overworld influences this action...
[44/44]
It is only now, within this moment of surging anger swelling within me, that I am elucidated as to the state that we are in...
...of this battle? Nay, my gaze lays further beyond this petty scrimmage, this war. No, I dare to look at existence itself. Just... how flawed it is. How often we raise our armaments for purposes as foolish as who gets to sit upon a throne. How we want, and want, and want. For luxury, for stability, for a right to live.
I express my great disdain upon this concept, and this great disdain brings about a sentiment that desires for change; change that I shall now with great endeavor bring to this world. I shall shall dirty my hands; I shall bury it deep within the flesh of my enemies; deep within the soil of the land we stand upon; deep within the foundations of existence itself.
AND IT IS WITH THESE DIRTIED HANDS THAT A NEW WORLD SHALL BE BORN!
...uhh yeah this is just a fancier way of me saying that I'm summoning A New World, complete with a probably easily dismantle-able villain monologue.
[ENTITIES]A New World is on a specific bodyguarding duty: if the Elder Guardian is still alive, A New World will only be bodyguarding The Original and A Puppy and an Animated Bespectacled Mannequin. If the Elder Guardian is dead, A New World extends 200k of its HP as protection to the © faction entities that aren't themselves placed on bodyguarding duties, as well as to the Void Given Form, falling back to its original protection subjects once past that HP threshold.
THE FALLEN MOTHPIRES... THERE'S TOO MANY THINGS TO FEAST UPON HERE, SO THEY'LL HONESTLY JUST PICK WHICHEVER SEEMS FITTING FOR THEIR MOTHLY EXPERTISE.
A Puppy and an Animated Bespectacled Mannequin too are just going to do whatever, likely try to avoid the Creepers perhaps.
The Snawful Card Dealer heals whoever needs healing.
The Planet exists. If ever a funni enemy guy with too much individual Attack Power and no proper countermeasure to being gimmicked by a 1 HP guy goes after any of my guys, the Planet's eating it.
<![if !ie]> In the midst of this grand skirmish, The Original means to slip through all the other combatants with the intent of having its scythe meet any one individual between the Ender Dragon, the Warden, the Wither, or the Elder Guardian, carving an unholy mark upon their forms. <![endif]>
A New World summoned!
Robot # 207 said:
OOC: After this power boost all standard adventurers are at:
160,000 Action Power, 16 Charges per turn and 16 Gift Charges per turn[Spoil Of War]
The Plane lands next to the artillery and opens up an entrance to its Cab Block, it beckons the Squirrel to the opening by changing back into The Mech and gesturing with its Left Arm.The Squirrel is then picked up by the mech, this helps the squirrel enter the cab block and boost The Mech (Core Vehicle)
OOC: a reminder that the Cab on the mech looks more like a generator than a vehicle cab[Action]
After safely containing Norm's Heart The Mech walks up the stairs and observes Aspera's Monologue, it also immediately Locks On to the Warden as a danger that must be Removed.The Mech Smashes both of its arms into the ground and changes form, Its arms becoming large legs and the old legs forming into a large tail, multiple blocks grow from the body, they form into the torso and neck, leading to the head of a T-Rex.
The Giant Robot Dinosaur made of Blocks Roars at the Warden, this provokes the warden, making it charge through its allies to meet the challenge, The Dinobot also Runs towards the Warden, as it runs some panels open up on its back, revealing two large boosters, they ignite and speed up the Dinobot, making it run faster.
The Dinobot's large legs step on many of the smaller mobs, crushing them flat, The Warden similarly charges through its supposed 'allies', fortunately there are no Creepers in the path so there won't be any explosions here, the other mobs aren't as lucky though.
Though all of this damage is just collateral, as the Dinosaur and Warden approach each other the warden throws a punch to try and meet the Dinosaur's charge, but the Robo Rex Chomps down on the Warden's right arm and lifts it into the air, as it bites down to keep a better grip the warden is thrashed around, this really loosens the arm from the body, then the Warden is slammed down into the Floor, cracking it and crushing a few more random mobs, the T-Rex lifts its leg and crushes the Warden, holding it down while it pulls up... and rips the arm off in a spray of skulk and screaming souls, the Robo Rex then throws the arm up and catches it, crunching the bones and well, eating the arm basically, even though it's a robot and can't eat anything The Giant Robot Dinosaur eats the arm anyway.
It isn't done destroying the Warden though, it sweeps its tail and launches the Warden into a wall (hitting a few more unlucky mobs in the sweep), as the Warden shatters the wall and bounces back to the floor, the Dinobot approaches slowly as its steps shake the ground, The Warden then stands up, when they both meet again the Robo Rex Roars once more, then from its mouth the sound of something charging up is heard, The Warden similarly looks like its preparing an attack, They both fire.
A Laser beam blasts at the Warden, The Warden fires a pulse of sound, but the laser hits first, it disintegrates a hole into the Warden's chest and Frees all of the souls that animate the warden, finally killing it.(TLDR: Absolutely destroy the Warden, any leftover damage will randomly kill some of the smaller mobs, anything that isn't The Ender Dragon, The Wither, The Elder Guardian, or a Creeper. All damage to the other mobs is just collateral damage from the fight with the Warden)
Also the Dinobot expels all of the Warden arm parts it ate, someone else will make better use of it anyway
[Make some Units]
[Energy stores 9/20] +11 from Charging
[Energy stores 9/20] --> [The Cube 20/20]
Dinobot places an Anchor Block on its tail and throws it, it lands and grows into The Cube, it's a Giant Cube of pure Block Mass (if one were watching the base, they would find that some blocks were used to build the Cube from it)
19 Charges of pure HP, 1 Charge grabs 15,000 MHP from The Base to reinforce The CubeDinobot then ejects a few more anchor blocks from its mouth, scattering them somewhere
[Mini Block Factory 0/3] +3 from Charging
The Mini Block Factory has built itself once more
HP: 5,000/5,000, summons one Armor Block per turn[Tiny Volatile Factory 0/4] +2 from Charging, +2 from Joe
The original design for the Volatile Factory is built, it's around the size of the Mini Block factory this time, but the Volatile Power Core is still there, just lower power than the last one.
summons one Turret Block per turn, Deathrattle: Will Downgrade the actions of an entity allied with the attacker[Lightning Rod 0/4] +2 from ©, +2 from Bob
The Anchor plants itself and grows up very high, forming a Lightning Rod, a Harpoon Launcher is then installed on top of the rod.
The Lightning Rod has the Ability to attach to a target, now that they're connected anything that happens to the Rod will also happen to the attached target (and vice versa? If it makes the ability cheaper that could be the case)[Unit Action]
The Turret Blocks use the battlefield chaos to their advantage, targeting the Piglins and getting past their armor thanks to how busy the battlefield is (Make use of Total War)
The Lightning Rod will Harpoon the Pillagers
The Base keeps expanding, with the amount blocks that were just taken it gets back to the amount of mass it had when it was first built
The Cube... just sits there, bodyguarding is dangerous right now so it'll just exist there for now
The Pillars do their thing to allies
The factories produce their blocks[Energy stores 0/?] +4 from ©
+2 to Banana_The_Second
+2 to JOEbobobob
+2 to someone that +2's the Core Block (x2, all Crimtane Shovel)
+2 to someone that +2's the Core Block (x2, Crimtane Shovel and _The Reaper_)a +4 to DreadKnight22 in the form of a freshly killed Warden that the Dinobot throws to Mischief
The Dinobot Grabs the Flamethrower in its jaws, then it swallows the Flamethrower, replacing the laser that was there before
+2 from Tazz owed
Norm's Heart: Powering Dinobot
You upgrade the Core Vehicle!
The Zombie horde takes your attack for the Warden! You kill 120 Zombies!
Entities summoned!
JOEbobobob said:
AND FOR HIS NEXT TRICK...
DEFJOE HANDS OVER ALL THE TYPOGRAPHY LETTERS HE'S ACCUMULATED TO POL/KIRBY. IT'S TIME TO SUMMON [REDACTED PER PROTOCOL 4000-ESHU] XYZ. [REDACTED PER PROTOCOL 4000-ESHU] XYZ IS CANON TO [REDACTED PER PROTOCOL 4000-ESHU], BECAUSE EVEN THOUGH THE ADVENTURES OF [REDACTED PER PROTOCOL 4000-ESHU] CALL [REDACTED PER PROTOCOL 4000-ESHU] FUSED WITH PHOENIX WRIGHT PHOENIX PHOENIX, [REDACTED PER PROTOCOL 4000-ESHU] IS OBVIOUSLY THE MORE IMPORTANT PART OF THE FUSION, AND PHOENIX WRIGHT IS THE LESS IMPORTANT PART THAT DOES NOT EVEN NEED TO BE MENTIONED, BECAUSE [REDACTED PER PROTOCOL 4000-ESHU] MAKES UP 100% OF THE COMPETENCE AND INTELLIGENCE IN THE FUSION AND PHOENIX WRIGHT BARELY CONTRIBUTES ANYTHING, AND ALL OF THE INCREASED POWER IS FROM [REDACTED PER PROTOCOL 4000-ESHU] USING THE EXTRA BRAIN MUCH BETTER THAN PHOENIX WRIGHT, WHO IS SHORTER AND STUPIDER THAN [REDACTED PER PROTOCOL 4000-ESHU], EVER COULD, LIKE AN XYZ MONSTER IN YUGIOH RECEIVING AN OVERLAY MATERIAL, WHERE THE POWER IS ALL FROM THE XYZ MONSTER AND NOT FROM THE OVERLAY MATERIAL, WHICH IS JUST A RESOURCE.[REDACTED PER PROTOCOL 4000-ESHU], <![if !ie]> having already taken control of the local Narrative again, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> can do that, especially when the narrative mentions <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's name, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> , which <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> , being <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> , made sure the Narrative would do, and even more especially when Aspera cannot do anything to stop him because DefJOE and later Cake Guy( <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> will tell Cake Guy to do that) would interfere, watches with expertly-concealed disdain as DefJOE is replaced by Cake Guy. DefJOE was slightly superior to Cake Guy, because DefJOE had recognized <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's incredible capabilities, and manipulated the others to allow <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> to return into being. Not only that, but <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was now more powerful than before. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was not more powerful than ever before, however, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had previously been as powerful as this and more powerful than this, as one would expect of <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> . <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was only weaker before because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was restricted by the OP Scale. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was probably still restricted by the OP Scale, but <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was now less restricted by the OP Scale, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had been resummoned with Typography and some Charge, as ' <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> ' possibly with additional letters. This meant <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was now an entity, and <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> , as an entity, should be worth 477 Charges. That was a lot of Charges. That was so many Charges <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> could personally destroy between 80 and 40% of this Trial at once, if <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> wanted to. But, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did not want to, because if <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did that, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> would be restricted by the OP Scale to stop doing things. In fact, the OP Scale was probably going to be a problem anyway, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was too competent to be balanced, even if He was being summoned through established mechanics which had been visibly being prepared for several turns, but if <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> destroyed the trial, he would be restricted faster. Even so, this was enough power that <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> could potentially be up to twenty-two times more powerful than when he was an Adventurer, before becoming a MASTER THIEF and without neglecting durability, which meant <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was more powerful than before.
<![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> continued watching Cake Guy. By this point, 0.001 seconds after DefJOE was replaced with Cake Guy, Cake Guy had still not done anything. But <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had already figured out exactly what would happen. Assuming <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> acted randomly, there was a 1.0% chance Cake Guy would notice Him and ask for advice, a 16.1% Chance he would steal the eggs from the Ender Dragon and any Chicken Jockeys, a 30.4% chance he would steal the bones from the Skeletons and Wither for fertilisers, a 43.3% chance he would order a Cake Pizza, and a 10.2% chance he would be totally stumped. Of course, there was also a 73.5% chance that his Cake would interrupt him (which, if <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did exactly nothing, would definitely not happen, resulting in the Dragon and Chicken egg theft.), bake a Minecraft Cake Spawn Egg, and demand he steal the Spawner's output by applying said egg.
All of these outcomes, except the first one, were inferior to <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's plans. This was no surprise, as <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had an IQ which was in the range of IQs where geniuses were said to be found, and every plan except the ones <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> supports was bound to be worse than <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's plan not only in some way but in every way, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's plan would be the best plan, and result in the best of all possible worlds. This was why <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> walked over to Cake Guy. Then, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> used His expert knowledge of human psychology to manipulate Cake Guy into acting for His benefit instead. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was a master of emotional manipulation; He had been since babyhood, when He had punched holes in the walls and broke dishes in order to emotionally manipulate His mother Mary into letting Him play games on her laptop. Cake Guy was insane, but <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> could still adapt his expert skills. Instead of pretending to be distraught, something that had never really happened to Him because He was always in control of Himself and His emotions, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> pretended to think it was self-evident that His plan would make more cakes than anything Cake Guy did. This was only actually mostly true. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> would not make as many Cakes right now as Cake Guy could, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did not care about Cakes as much as Cake Guy. But if <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did care about cakes, His plan would make more of them. Also, His plan had more advantages and fewer downsides than every other plan, which meant it was more likely Cake Guy would survive as a result, and so eventually make more Cakes. Not that it matters, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> is still an expert and convinced Cake Guy to do what He wanted instead in only five words. He could have done it in two, but <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> refused to stoop to Cake Guy's diminished capacity for proper english, which <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was a master of.
Now that <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had explained what Cake Guy should do, there was no more need to watch, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> already knew what would happen, which was Cake Guy succeeding, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> would not have suggested Cake Guy do this if He, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> , had not already known <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's suggestion would result in success.
While Cake Guy was busy doing this, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> pressed the Emergency Meeting button and summoned a Crewmate. This Crewmate would say His name many times, and also cause others to say His name many times, increasing His Narrative Influence.
This was important.
<![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> knew it was important, and He also knew why. It was important because He needed more Narrative Influence. There was a reason for this, but it was a reason He was not going to say now, even in His thoughts, because <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had experience with psychic manipulators and knew to think His real thoughts in ways that would not make sense to other people, so He would not be predicted by them if they read His mind. That was why He only thought of His need for Narrative Influence as 'Important' and 'Persistent Constellation Rearrangement'.
This is called foreshadowing. In fact, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's plan was foreshadowed much earlier in this story. Before <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was shot by Chekov's Gun, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> whispered to a Crewmate. If you were an attentive reader, you would have realized <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had whispered to that Crewmate to make sure <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> 's Narrative Influence was as high as possible in the future. He did not actually say this, but the Crewmate understood Him anyway due to <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> being an expert at nonverbal communication. It was the subtext. This was the real reason that Crewmate had become a <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> crewmate, and not any other reason.
This is a well-written story.
Cake Guy soon returned, having stolen the Undeadness from the Zombies and Skeletons. Without being Undead, they instead became dead, or possibly alive, making them far less dangerous. More importantly, <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> could absorb the Undeadness for more power. He could do this because He was a wight. He was a Wight even though he was born as an alive baby boy, because He was both alive and undead, because He had miraculously recovered after the doctors thought He was dead when He was first born, because He had absorbed life and magic from nearby beings like the doctors before He could fully die, which is why He was both alive and undead. This was unrelated to John Dragon, who the doctors had also thought was dead. John Dragon did not know this because his mother was too busy fleeing to notice <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> being born afterwards. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had almost died because John Dragon was trying to strangle him in the womb, but John Dragon forgot about that due to memory loss as a baby, because He was inferior to <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> and did not remember being a baby.
As for John Dragon, he was almost dead because of the transplant. <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> did not strangle him in the womb because he was not a terrorist yet. This explanation is completely consistent and has no plot holes.
But since <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> was just summoned as <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> XYZ, His aliveness now exceeds his undeadness by a lot, because His XYZ Material is not undead. This is why <![endif]>[REDACTED PER PROTOCOL 4000-ESHU] <![if !ie]> had Cake Guy steal undeadness for him, to balance out the extra aliveness and become even stronger. <![endif]>
(TL;DR: [REDACTED PER PROTOCOL 4000-ESHU] XYZ EXPERTLY MANIPULATES CAKE GUY INTO STEALING THE UNDEADNESS FROM THE ZOMBIES/SKELETONS(/WITHER), MAKING THEM EITHER DEAD OR ALIVE (BOTH OF WHICH ARE LESS THREATENING THAN BEING UNDEAD, AS A MOOK CATEGORY), AND THEN GIVING THAT UNDEADNESS TO [REDACTED PER PROTOCOL 4000-ESHU] XYZ TO BALANCE OUT THE EXTRA ALIVENESS FROM HIS XYZ MATERIAL AND MAKE [REDACTED PER PROTOCOL 4000-ESHU] STRONGER.
IN THE PROCESS, [REDACTED PER PROTOCOL 4000-ESHU] TAKES CONTROL OF THE LOCAL NARRATIVE AND '[REDACTED PER PROTOCOL 4000-ESHU]' IS SAID MANY TIMES.
ALSO IF ASPERA TRIES TO NARRATIVE INFLUENCE, DEFJOE/CAKE GUY STEALS THAT INFLUENCE.)(ABOUT HALF OF [REDACTED PER PROTOCOL 4000-ESHU] XYZ'S POWER IS IN DURABILITY, PROBABLY MOSTLY IN THE FORM OF RAW HP AT THE MOMENT. THE OTHER HALF IS NARRATIVE INFLUENCE.
OTHER DESIDERATUM INCLUDE: THE INFLUENCE SCALING TO MENTIONS OF [REDACTED PER PROTOCOL 4000-ESHU] IN SOME WAY; THE ABILITY TO ASSIMILATE EXISTING (ALLIED) ENTITIES AS XYZ MATERIALS (FUSING HEALTHS AND ABILITIES WITH THEM.). UHHH THAT IS ABOUT IT? THE DURABILITY IS JUST TO NOT DIE, THE NARRATIVE INFLUENCE IS REALLY THE MAIN THING, AND NOT FOR FIGHTING OR ANYTHING, FOR ONE SPECIFIC THEFT THAT RELIES ON HAVING A LOT OF NARRATIVE INFLUENCE.)[ENTITIES:
BODYGUARD ORDER: VARIABLE ENTITY'S DODGEBAR BODYGUARDS ALL ALLIES AGAINST ALL ATTACKS THAT WON'T DROP IT FURTHER THAN 11,000 HP FROM FULL AND WHICH THE ALLY IN QUESTION IS NOT TAKING LESS THAN 50% DAMAGE FROM DUE TO ARMOR OR DODGE CHANCE OF ITS OWN. NEW CREWMATE BODYGUARDS VARIABLE ENTITY AGAINST ALL MULTI-HEALTHBAR ATTACKS, ONCE THOSE ARE DONE AGAINST ALL ATTACKS THAT WON'T DROP IT TO OR UNDER 10K TOTAL HP. THE VARIABLE ENTITY AND [REDACTED PER PROTOCOL 4000-ESHU] XYZ WILL BODYGUARD EACHOTHER AS APPROPRIATE TO KEEP EITHER FROM DYING WITHOUT INCURRING BODYGUARD PENALTIES. [REDACTED PER PROTOCOL 4000-ESHU] XYZ IS ALSO BEFORE THE VARIABLE ENTITY REGARDING PIGLINS FOR OBVIOUS REASONS.
CREWMATES (INCLUDING 1 SUMMONED THIS TURN) SAY [REDACTED PER PROTOCOL 4000-ESHU]'S NAME A LOT.
CAKE GUY'S CAKE MAKES AN EXQUISITE CRUMB (OR APPROPRIATELY-SIZED EXQUISITE CAKE-ASSOCIATED ENTITY). IT ALSO ATTACKS, PRIORITY ORDER WARDEN-IF-YOU-CAN-CAUSE-A-KILL, ELSE VINDICATOR-IF-CAN-CAUSE-A-KILL, ELSE BLAZE IYCCAK, ELSE PILLAGERS, ELSE SKELETONS, USING EXPLOSION TAGS AS APPROPRIATE.
BIACARS BAKE A [REDACTED PER PROTOCOL 4000-ESHU]'S RETURN CAKE. IF POSSIBLE, IT'S A NARRATIVE INFLUENCE BOOSTER, IF NOT, IT'S MERELY A DISTINCT ENTITY.
CAKE POPS HEAL WHOEVER NEEDS IT I DUNNO WHO THAT IS. PRIORITIZE VARIABLE ENTITY DODGE-BAR OVER OTHER BARS.[REDACTED PER PROTOCOL 4000-ESHU] XYZ DOESN'T USE ANY NARRATIVE INFLUENCE UNLESS IT WILL RESULT IN HAVING MORE INFLUENCE OVERALL, INCREASE HIS NARRATIVE INFLUENCE AT SHORT RANGE (SPECIFICALLY FOR THINGS NEAR THE SPAWNER), IS 400+% DEFENSIVELY EFFICIENT, OR IS NEEDED TO SAVE HIMSELF OR THE VARIABLE ENTITY.
PROBABLY THE MOST COMMON EXAMPLE OF SOMETHING 400+% DEFENSIVELY EFFICIENT IS REDUCING THE DAMAGE OF AN ATTACK THAT WOULD OTHERWISE BE A PRECISE KILL BY 1, SINCE NONE OF THE CURRENT ENEMIES INFLICT AOE DAMAGE/HAVE UNDER 4 ATTACK; OTHER THAN THAT, I SUPPOSE SPOT-HEALING THE TINY PLANE, SAVING THE CORE VEHICLE IF IT WOULD DIE(1 PLAYER ACTION IS A LOT), AND KEEPING BUDGE-HEALTHBARS OVER 30K/BLOCKING DRAGON/PIGLINS FROM HITTING BUDGE, ARE THE MOST LIKELY APPLICATIONS.]0/30 RANDOMIZECHARGECONTENTBYCHARACTER.BAT
34/34 SHORTTERMCONCERNS.BAT, +2 FROM ROBOT +16 FROM POL/KIRBY
WOE, UPGRADES BE UPON YE! ALL ALLIES WITH REGENERATION(EXCEPT THE TINY PLANE) GAIN BOOSTED ACTION CAPABILITIES OF WHICHEVER TYPE IS MOST APPROPRIATE WHEN THEY START THEIR TURN AT FULL HP (THIS BEING EQUIVALENT TO CAST-FROM-HP EQUAL TO REGENERATION SIZE EXCEPT SIMPLER TO ACCOUNT FOR ON A TURN-TO-TURN BASIS)! AT LEAST, UP TO THE LIMITS OF THIS MANY CHARGES BECAUSE I DUNNO THE EFFICIENCY HERE! THE TOTAL AMOUNT OF REGENERATION IS 37.75K, SO AS LONG AS REPURPOSING IS AT LEAST TWICE AS EFFICIENT AS A STRAIGHT UPGRADE IT ONLY TAKES 15.1 CHARGES OR LESS.
SPECIFIC AMOUNTS ARE HERE IF THAT HELPS BUT THEY'RE JUST THE REGEN AMOUNTS OF THOSE ENTITIES.
KING KNIGHT (5K) FORT BASTION (6.25K) CORE VEHICLE (5K) HEAVY ARTILLERY (2.5K) MEDIUM TANK (2.5K) TINY TANK (.5K) SPIDER TANK (2.5K) AE BASE (.5K) PILLARS (1KX2) BUDGE (2KX4) VARIABLE ENTITY (3K)
EXCESS GOES TO VARIABLE ENTITY HP, OR IF [REDACTED PER PROTOCOL 4000-ESHU] HAS XYZ ASSIMILATION, INTO [REDACTED PER PROTOCOL 4000-ESHU] HP AND [REDACTED PER PROTOCOL 4000-ESHU] WILL XYZ ASSIMILATE THE VARIABLE ENTITY.+13 TO POL/KIRBY, +2 TO ROBOT # 207 +1 TO C IN ORDER TO COMMAND THE ROYAL FLAME WROUGHNAUGHT TO BODYBLOCK AGAINST EVERY ENTITY FROM SLIME THROUGH ZOMBIE IN THE APPROPRIATE AMOUNTS FOR THIS TO BE FREE (1,1,2,1,4(BUT IMPOSSIBLE),4,40,33, AND 80)
The power of TYPOGRAPHY brings back into the world a power unlike any other which is suddenly snuffed out by a well that has no bottom. My power is deeper than I think you anticipated. I can feel you desperately scrabbling against the edges of it, trying to get purchase and take it for yourself. It's not unexpected that you're blindsided by this - I don't usually draw this deep. It... exhausts me afterward. My shallower manipulations are easier to steal. Regardless, you're at my mercy now. But it's no fun simply annihilating you or your new toy ahead of schedule. What's the point of these Trials, if I simply drop in whenever I wish? No, I have something more interesting. A John Phoenix Wight, congratulations are in order. You are now an inhabitant of a very exclusive garden of individuals without consistent nomenclature.
A perfect, undead attorney summoned!
With additional narrative manipulation, you steal the undeadness from the Skeleton army, powering up your newest ally even more! You also weaken all of the Skeletons slightly! (This will not apply to newly summoned ones.)
Entities upgraded!
RazorTyphoon said:
Terraria better than Minecraft, whoops.
[Action]
See AlsoYura‘s Questline in Elden Ring: A Complete Walkthrough - Ricky SpearsArab Historians of the Crusades (Routledge Revivals) - PDF Free DownloadArtificial intelligence for context classifierHow To Find Pillagers In MinecraftWhile it would be better to damage the horde of mobs, Budge is up against a bunch of gold loving humanoid pig creatures.
So what better way than to make Budge wear some gold so that those piglins don't attack his healthbars, it doesn't have to be armor,
it just has to be gold.And in a logical fashion, I grant Budge golden goggles.
With that sorted...
[Entities]
Budge punches the Warden.
[Charge]
[32/32] (yes, only using the initial given for this one)
One of Budge's healthbars is upgraded.
(Boosts given will be saved for the next charge)
You discourage the Piglins from attacking Budge this turn! You gain 1 Fire! (Since presumably you or someone else smelted this gold.)
You upgrade one of Budge's healthbars!
Banana_The_Second said:
[CHARGE, TYPOGRAPHY]
[37/37]: Pure white essence is manifested...as transparent tiles manifest in the air before Pol, preparing an O, N, E, O, N, I, and Z.Kirby grabs them all expertly, before tossing them Pol's way, telekinetically caught to finish up the name.
[REDACTED PER PROTOCOL 4000-ESHU] XYZ. Charged with the glowing essence Pol just summoned (the 37 charge), to further enhance its abilities, as DEFJOE sets out. He also is immediately "gifted" to DEFJOE, as in they are the one who owns it, in terms of mechanics (ignoring [REDACTED PER PROTOCOL 4000-ESHU]'s identity as a mary sue of some description and such that isn't "owned"). Among their other abilities would be having a large amount of Narrative Influence...
Taken.
+16 to DEFJOE as a merci beaucoup for all the help with all the letter gathering. (JOEbobobob)
[2/34]: Reinforcement enchantment rituals are commenced.
FOX immediately readies his forcefield again, doing what he can to mow down the competition,
SWORN goes straight for a blow on the Ender Dragon to start reducing their attack, if possible. Though they fully expect to be unable to actually land their strike. ADE follows SWORN's lead, focusing down the Ender Dragon.
LOOT vibes in a scared fashion because wow that's a lot of entities.
[Action]: BOOM REDIRECT.
Pol, seeing the hordes of enemies approaching them, simply flies above the whole cacaphony, sword drawn...before they fold in their wings, to grasp their sword tight, and allow them to fall, closing their eyes. To focus, falling down on the Creepers.There they land, eyes closed as the creepers approach, sword twirling around them in an utter whirlwind, slicing and dicing through their ever so soft skin, immediately triggering their deathrattle. But then they pull out a fan of many copies of some kind of black contraption, each landmine shaped but about as big as a grenade, from their hammerspace...
"...let's see."
As the creepers begin to detonate, Pol teleports behind the region of creepers due to explode as a result of Pol's initial assault. With a simple slice, they send out a huge gust of wind that blows the dying creepers into their fellow creepers...killing them instantly in the death explosion of their comrades. Because their deathrattle is 2,500, which would immediately deplete the 2,500 HP of their fellow creepers, thus setting off their deathrattle. For entities, this would be a problem since the deathrattle just causes damage to the entity. However, Pol is not an entity. And the creepers' deathrattle has to go somewhere.In a chain reaction, several creepers are blown up this way, Pol needing do little more than nudge the dying creepers into their fellow entities, prioritising other creepers to keep the reaction going with simple wind slashes that don't damage them but just throw them into said entities, and rain down the black contraptions in the surrounding area, which turn out to be shock grenades. That explode in concussive force, launching the dying creepers outwards to blow up in more of their friends' faces, possibly damaging other entities as collateral damage (totally unintentional).
You contribute some power to the newest TYPOGRAPHY entity!
The Ender Dragon swerves in front of your attack, blocking the chain reaction! You deal 250,000 damage to the Ender Dragon! It sheds 250 Endermites! A, O, and E are added to your TYPOGRAPHY!
Crimtane Shovel said:
[Ooc]
Minor spelling mistake, be sentenced to the abyss 🗿
[Charge Gifting]
+6 to Core Block (Robot # 207) because I think we both know I would. It's a mutual benefit we got going on here.
+10 to Dan (Sylveone46), as i have not yet forgotten our alliance.[Main Action]
So. Enderman! Very annoying little creatures, they are. I mean, I think we can all agree on that! And since building up some ©'s in such a hostile environment isn't a great idea, I suppose it falls on me to deal with them! And fortunately for us, © has several methods of disposing of them.To start, © claps it's hands, and a disc forms above the Endermen. A thin veil of orange crystal surrounds the disc, and descends below to the ground, trapping them all inside. Teleportation is attempted, yet would find no ground, as © forcibly shuts down that power. An increase in strength such as these Sacred Black Weapons is to be thanked for such a feat. (Especially the Cog, since © is technically a demon machine)
Now sealed within, the disc has a slight hole in it open... and a single drop of water falls out. It lands on a poor Enderman, and singes their head. And then another drop. And another. The pace picks up. A constant flow of water slowly falls in. The Endermen shift around to avoid this deadly rain, but their is no space to. The water falls faster, and faster. The prison of the denizens of the End begins to start filling, boiling them like acid. © just watches, it's cracked eye gazing with no care to the cacophony of screams emerging from the tube. The water fills to the top, and the Endermen, what are left, stew in the agony for but a moment.
...
...And then..
...
....
Then the disc drops down. Gravity claims it's hold, and it's falls to the ground, crushing the water and the Endermen underneath its weight. The water pressure cracks the crystal, and the entire tube explodes in shattered crystal and a spray of water.And © simply dries its hands.
[Entity Commands]
Pretty Rad Sword, Dronuri, Octopus King, and Memory of a Boatmaker protect the Chaos Alliance, in that order. (The Unassuming Guy is not included with this list, and for the purposes of Chain Lightning, goes to the lowest spot possible (so most likely below Superman, maybe below the ©'s if capable)Da Boys... I'll admit, I'm a bit lost on optimal murder. But for now I say go kill the Evokers and Vindicators, Evoker first.
The Royal Flame Wroughtnaut does what JOE so politely paid for, doing the Senator Armstrong pose.Superman flies up and tanks the Wither shot for the team. Considering the Ablative Armor breaks down by fully blocking the attack, it is safe to assume it technically did not "hit" Superman, and therefore he should not suffer the Decay given.
I say all of this preparing Supermans funeral©'s... um. Well, here's my idea.
To start, the weakest parts of Fractal © needed deal 2 damage to Undead ©. Star-Forged, Invisible, and Undead himself help this process occur before the Minecraftians attack, via stealing some of ©'s hands and using his Time Powers to speed this up.
Then, Undead © walks up, and tanks the Warden shot, using Absorb Negative Energy. As he is missing one HP, due to how Absorb Negative Energy is worded, he will only go to 29/29, since he only "healed" one. And since he took the full attack, and simply mitigated 99% of the Damage, Unstoppable shouldn't trigger.
If he isn't, uhhhhhh apply Preventative Measures directly to Ender Dragon via catching all the Dragon Breath in glass bottles. Even if we can't prevent, we can sure lower the damage! (This order applies to every © not given orders specifically)
Material Disassembler © goes Chainsaw Man over the Skeletons, smiling all the while. Glad to see he likes his job!
Ouroborus ©.... heals the Wither?! Yes, actually! For a little known fact about Minecraft is that Undead mobs actually take damage from traditional healing effects, and vice versa. So by harnessing Life, the Wither is actually taking a lot of damage. And since Ouroborus isn't attacking, but healing, Decay shouldn't be given. After all, it's only when an Entity "hits", not if one were to throw around 100 Splash Potions of Healing on it!
Lunar © sneaks up on the Ender Dragon and drives his sword into it... but refrains from triggering Shed Endermite. After all, only a cut is needed to show it the inviting warmth of the Blood Moon, and surely a beast such as this already has incredibly tough scales. It wouldn't be too shocking to only just barely miss 1,000 damage. And, should those beyond the stars grant Lunar © the chance, he carves his way down the list of Minecraftians, a single scratch upon each to share with them the wonders of a Blood Moon's visage.
The Traveler Tree copies call up their good friend the Manager-Yknow what? Alastair Dragovich, you can have 'em. I place my full trust in your capabilities as an effective leader for them. Oh, and, don't worry about me getting angry if you let them die. They quite literally grew off a tree, so it's not that bad if they do.
[Charge]
...[900/180]
(To start, exactly one Charge hangs in limbo, and will give Superman HP to survive the Decay should it still apply despite my master logic)
...
...Lunar © moves to stab the Ender Dragon. A noble effort. As he does, his sword briefly produces a New Moon.
And the light perfectly hits the Clockwork Knight. After an untold amount of time, the machinations of Them have a foothold in this war. Trapped within the Constant, they had no way to partake in this conflict. But by stealing the Knight, a tennis bridge was opened. And with the light of the Moon, the shadows grow.The Knight falls to pieces, machinery ebbing away as a shadow of it rises in its stead, hunched over to maintain a similar look. However, it is but only slightly stronger. Hardly worth the 90* Charge. But that is where the work of Them occurs. For what is a chesspiece...
Without it's allies?
From the darkest corner of the walls emerged two more shadow beasts, echoing sounds of marble breaking heralding the Arrival.
One, a thin, gangly beast, gazes out and fires a ball of Shadow out upon the Blazes, snuffing out their fire in darkness. The Shadow Bishop.
The other is large. It is wide. A simple face covers the front, and a crude horn shape rests atop it's head. It lunges across the room, delivering a massive crunch to the Blazes. The Shadow Rook.
And, of course, one mustn't forget their true potential. For they are all made of the same shadow, so when one falls, the other 2 harvest and grow from the portions shifting. A trio of beasts, each threatening on their own, and far deadlier with isolation. Tell me....
You aren't afraid of the dark, are you?[OOC part 2]
I just realized that Dark Mode makes them really hard to see but I promise they existKnight:
Bishop:
Rook:
Your attack on the Endermen is intercepted by the Ender Dragon! You deal 200,000 damage, and the Ender Dragon spawns 200 Endermites!
Shadow Pieces summoned!
Sylveone46 said:
[RP; INTRO]
Dan D. Daniels, The Ten Thousand Twenty First.
He feels... cold, despite the power flowing beneath his exoskeleton. Flesh, given way to poisoned concepts and tethered power.An army, over two thousand strong stands before him and his cohorts or rivals. The adventurers stand as tall as they can, surrounded as they are by militias of their own making. For a moment, Dan can only wonder what goes through the minds of everyone here, staring at the ever growing horde marching toward them. Do the people and entities led by the adventurers feel fear?
Are they scared of what lies in front of them, of death? Do they stand resolute, believing in their cause even in the face of seemingly impossible odds? Do they simply want to see how far they can go, how many they can beat? Have they already given in, fighting only because there is no way to retreat? Are some of them simply incapable of feeling or thinking for themselves, marching to the order of whoever brought them here?
Does the army standing before you feel anything? Are they all simply thoughtless beasts, programmed to slaughter the groups arranged in front of them?
... It doesn't matter, it won't mean a thing. Dan made his choice when he bound himself to
The Company, idle musings of morality will be meaningless at best, hypocritical at worst.[ACTION]
Dan stares at the greatest threats on the field. The Warden, The Wither, and The Elder Guardian. All of them unstoppable forces in their own right. Time to fix that.
Dan's wings flap, sending him high into the air over the trio of hostile mobs. He reaches into his coat and pulls out a briefcase. He descends upon the three like a meteor. Just as he's about to hit them, he opens the briefcase. A trio of air mattresses inflate, forcing their way out of the case, and cushioning the blow against the three. If Dan had eyes, he'd close them.
For a moment, there is rest.
... But we're in the End game now, aren't we?
The Air Mattresses tear open as light pours out of them,
<![if !ie]> ERUPTING <![endif]> into an utterly explosive display of <![if !ie]> [ Intentional Game Design ] <![endif]>Dan D. Daniels is sent flying out of the bed explosion, slamming into a wall and sliding down until he slumps into a sitting position.
He chuckles to himself.
[CHARGE]
+6 from Krill, +10 From Crimtane Shovel[The Cycle, Perpetuated: 102/120]
Your attack attempt is intercepted by the Zombies! The resulting explosion, however, doesn't leave a single one standing, as you explode every single one of them!
_The Reaper_ said:
[Godzilla Earth 60/100] A God is being Born...
+2 to Robot # 207 in the form of a Tesseract for +2
Bob warps time to disadvantage the Mobs, making them easier to hit and slower to attack
Time slows! The Mobs will take more damage from the next few attacks!
DragonAegis said:
[Trap Holes 32/32] USING NOW (5 CP overflowing to my next charge)
[A Name Not Chosen 21/128]
+8 to King_Fuffy
+8 to Sylveone46 in thanks for not chaosing on usThe Trap Holes arrive in a very big box! They are very worn out.
Behold, Box containing Worn Trap Holes! It spews Trap Holes (single-use thorns!) 12 CP goes into this.
9 CP go into HP, 9 CP go into ATTACK! And 2 CP go into Reaction Fire.Tom Sawyer hurriedly constructs a temporary cage around basically a couple of not-targeted-by-players entities below the Spawner.
They realize they've locked themselves in a cage with a bunch of hostile entities, and take the opportunity to clap their hands silently together a few times.
They then begin a very boring lecture that would last until slightly before the Mobs' turn.
At the end, the Mobs prepare to attack, but the sound of Tom Sawyer's clap was transported through time and startles the Mobs.
Their turn then ends.
(blocks attacks of a number of non-targeted entities this turn; fake out!)The Invariable Entity attacks the Piglins.
The S-Support Slicer heals up the allied entity with the lowest HP.Tom Sawyer uses 20,000 FOUNDRY to create an Iron Ball. It's very heavy but is flaking a bit.
Box Of Trap Holes summoned!
Your attack is intercepted by the Slimes! You destroy all the Slimes, then four of the resulting Small Slimes!
Iron Ball created!
DreadKnight22 said:
Looking over the rather large army arrayed before him, Mischief considers just how much things have snowballed over the course of his journey. When he first decided to join the Adventurers, it was due to nothing more than a whim, a brief moment fomented by a petty desire to commit some small-scale pranks, (small on the rather high scale being played at, anyways) have some quick and simple fun, and to pop the ego of a being who considered themself above all others. Just another spur-of-the-moment decision made without any consideration of consequences, like every single choice made by Mischief over the course of their life. Now, however, things have changed, and so too has Mischief. His so-called Ironclad Ideals, worn away into nothingness after the death of Oryx and their subsequent exaltation. His form too, a comfort and constant that stayed with them throughout their entire existence, was irrevocably changed. Even their powers have been altered, improved by an increase in understanding the source behind it. While each of these instances of change have disrupted Mischief's life in considerable ways, they were in fact mostly signs of growth, of maturation. Because of Mischief's lackadaisical nature and refusal to actively challenge himself in any way, his thousand years of life were stagnant, filled with nothing of substance. The challenges he has faced as a member of the Adventurers have been an active improvement in that sense, as he has finally needed to challenge himself, as for the first time in his life he has had to get creative with his abilities, to improve by deepening his understanding.
With all of these improvements in ability, physicality, and even mentality, Mischief has finally been able to glimpse the path that lies ahead for them. The myriad paths that they may follow, each offering boons, but also come with their own problems that may arise. After observing each one of these paths, these possible futures, crystallized, Mischief makes a decision, choosing what their DESTINY holds for them. Instead of turning from the choice, rejecting it entirely, and remaining the same unfocused fool they always were, Mischief makes a choice. They pick a path and dedicated themselves to its fulfillment.
[Main Actions]
Mischief takes a moment to observe the battlefield, considering the action to take. After a moment, inspiration strikes, and a trio of giant hands spring from the ground. Two of the hands aim for the blazes, and crush them between the palms. Mischief then appears from one of the hands, turns to them, and concentrates. The hands begin to condense the essence of the blazes more and more, until they have formed a miniature sun. The hands are then directed to release the sun high into the sky. As the miniature sun is exactly what it claims to be, the spiders are rendered docile, and the zombies and skeletons begin to burn.The third hand turns towards the Elder Guardian and, grabbing it by the tail, begins to slam it end over end into the ground. The Guardian is slammed over and over again, culminating in one final slam into a field of Void Spikes prepared by Mischief.
The Pipis Cannon fires once again, releasing a Pipis with a cowboy hat that focuses upon the Wither.
[Entity Action]
The Void Given Form turns towards the pillagers, and dashes forwards until it is right above them. With a howl of anger, it dashes directly into the ground, releasing a wave of shadow all around it.[Charge]
The Primal Aspids (+4) gifted by [Name Here] are about to be attacked and absorbed, before the Void Given Form flies in out of nowhere, releasing an inarticulate howl of rage before slaughtering both. Even Mischief is taken aback for a moment by the sheer amount of hatred his teacher has for the creatures.The corpse of the Warden (+4) given by the Mech is quickly consumed, and its abilities rendered available to Mischief.
A +4 is offered to Krill13 in the form of a mothly tactical unit sent to retrieve moth Columbo.
Another +4 is gifted to Robot # 207 in the form of a cold fire flamethrower, made to attach to the inside of the Dinobot's throat.
A +8 is offered to Sylveone46 in the form of a number of sets of anti-explosive suits, fitted to their size.
Your first attack is intercepted by the Ender Dragon! You deal 200,000 damage to the Ender Dragon!
Your second attack hits as you expect it to! You deal 80,000 damage to the Elder Guardian!
FastoDash said:
[CHARGE USE]
A Sliver of Doubt [59/59], 4 Mana
Something arcs through the sky at breakneck speed, stopping in front of the Sliver Queen. The Slivers begin to sprout wings, and seem to speed up. The Cloudshredder Sliver is summoned. (38 into giving Slivers Dodge, 20 into HP, 5 into Attack.)[ORDERS]
The Humble Naturalist, Sliver Queen, and Slivers will attack the Evokers, with any extra attack going to the Vindicators, and any extra extra attack going to the Elder Guardian.
The Sliver Queen will also summon a Sliver.
Bodyguard Order: Token Slivers < Vine Trellis < Humble Naturalist < Sliver Queen < Cloudshredder Sliver[CHARGE]
A Sliver of Something Else [0/35]
+4 to Banana_The_Second
+4 to _The Reaper_
+6 to @Mischief
The existing Sliver is upgraded into a Cloudshredder Sliver! (Future Slivers will need to be given this upgrade separately.)
Splashcat said:
no time to post
I eat a creeper
All entities attack the elder guardian
Heal the Watchman
Charge +16
Your attempt to eat a creeper is intercepted by Slimes! So you eat all the Slimes instead! You gain 140,000 CREATION!
Alastair Dragovich said:
The One Hit Wonder, unaware of the Manager taking command of a bunch of entities gifted to me and using them to run interference with the Creeper's bodyguarding efforts, is kinda freaking out.
"Endermen... why did it have to be endermen..."
It seems there's a story here, but there's no time to elaborate as the One Hit Wonder pulls a cooler in from offstage and dumps out its contents ontot he floor - a bunch of water from the melted ice and a bunch of very fragile water bottles! Everything Ender related now has to navigate the wet floors!
The lawyer, terrified but always seeking a large payout, begins to sue the crap out of the Mob Spawner for violating as many Minecraft related copyrights as he can justify and throwing a Slap Suit's worth of extra accusations just to bleed the damn thing dry of any power or cash it has over the situation.
Due to the absolute haste going on, THE GROUPIE's entrance is completely lackluster. They're happy to be here, though, and will be assisting the Player's however they can with their Shenanigans Boosting Power!
The next summon is..... The Elevator Radio, hooked up to 24/7 Broadcasts of all things Elevator Music!
ELEVATOR RADIO: 5/35
-----------------------------------
+16 Charge to Crimtane Shovel for the entity gift! The Manager is having a blast!
THE GROUPIE summoned!
You interfere with the ability for the Endermen to attack properly this turn!
~~~
The horde attacks! 250 Skeletons launch a hail of arrows, destroying the Exquisite Crumbly Cake and all of its crumbs!
The Endermen move to attack! 10 of them are unable to navigate around the water, but the other 90 are able to attack normally! Eight Endermen appear behind Lunar © and beat him to death! Seven appear around around Fractal © and tear him and him and him to pieces! Four of them appear around empty space and punch it for a few minutes! That's kind of odd. Twelve of them appear around Star-Forged © and throw him back into space, where he came from! Twenty-four of them appear around Undead © and hit him until he stops moving, wait until he gets up again, then repeat the process! Twenty more appear around Lawsuit Lawyer and countersue him out of existence! Eight of them assemble into a tall tower, the topmost of which catches and disassembles the pipis! The remaining seven appear around the Shield Bubble Pillar, and carry away its foundation, causing it to collapse!
FOX is leapt on by 192 of the Spiders, breaking its shield and carrying it away to an unknown fate! The remaining Spiders attack the Pretty Rad Sword, then the Dronuri, then the Octopus King, killing the first two and dealing 18,000 damage to the Octopus King! 128 of the remaining Skeletons mow down the Octopus King with a swarm of arrows, killing it! 38 Skeletons launch a storm of arrows at the Blocks and Factories, killing the Mini Block Factory, Turret Blocks, and Armor Block!
The Elder Guardian fires a powerful laser at Superman, destroying him with a single blow! The Warden launches a mighty blow at the Cloudshredder Sliver, killing it and dealing 140,000 damage to the Sliver Queen! The Sliver Queen is then slain by arrows from 80 Skeletons! The Ender Dragon spews corrosive breath at Budge, dealing 50,000 damage to all of its healthbars! The Wither fires at the Royal Flame Wroughtnaught, dealing 2,500 damage and applying 10,000 Decay!
2 of the Blazes rain fire on the BIACARS and the Massive Pile of Cake Pops, causing them all to go up in flames! 3 more of the Blazes corner The Watchman and The Velvet, burning them down as well! 110 Endermites swarm over the Crewmate, killing it! Another 500 attack and overrun the Magnetically Accelerated Potato Gun! Two more Blazes attack and burn up ADE, while the Vindicators work together to destroy SWORN! The Piglins charge at the Variable Entity, forgetting just how brittle gold swords really are, dealing
50,000 damage to its healthbars (but only 25,000 to the one with Dodge)! Eight of the Pillagers fire at the Core Vehicle, breaking through its armor and detonating it! The Core block is ejected and left floundering! Robot # 207 You are unable to take an action this turn, although you can still charge, use your Spoil of War, and gift Charge.
A Blaze and eight Pillagers surround the S-Support Slicer and the (In)Variable Entity, filling both with blazing arrows! The remaining Pillagers and an Endermite attack and destroy the Heavy Artillery and its Cab Block! The remaining Entermites, Blazes, and Skeletons work together to destroy the Spider Tank! The Evokers spawn eight Vex!
The Royal Flame Wroughtnaught, the Shadow Knight, the Shadow Bishop, the Shadow Rook, the Blue, and the Memory of a Boatmaker attack! They are intercepted by Creepers! 26 Creepers destroyed! The Royal Flame Wroughtnaught takes 25,000 damage! The Shadow Knight takes 12,500 damage! The Shadow Bishop takes 20,000 damage and is killed, strengthening the Shadow Rook and Shadow Knight (leading to the death of the 26th Creeper)! The Shadow Rook takes 7,500 damage! The Blue takes 10,000 damage! Unremarkable Guy slips past enemy lines and pokes a Skeleton to death! Material Disassembler © attacks, and is intercepted by the Creepers! Four creepers are destroyed, and Material Disassembler ©'s extra power goes into making the mecha blastproof temporarily! Ouroboros © attempts to heal the Wither, but finds that it does not in fact harm the wither! So instead he heals the Royal Flame Wroughtnaught back to full HP! Hollow © confers some HP onto the Shadow Knight!
The Void Given Form attacks, and is intercepted by Creepers! Six Creepers are destroyed! The Void Given Form takes 15,000 damage! King Knight and Fort Bastion attack with vengeance! Nine Creepers are destroyed! King Knight takes 15,000 damage! Fort Bastion takes 7,500 damage!
Gunner Sans attacks, but is intercepted by Creepers! Twelve Creepers are destroyed (CRIT!), but Gunner Sans is also destroyed by the explosion! The Lightning Rod attaches itself to the Pillagers! The Tiny Volatile Factory spawns a Turret Block! The Box of Trap Holes gives itself a Trap Hole, then attacks, and is (surprise surprise) intercepted by the Creepers! Four Creepers are destroyed! The Box of Teap Holes takes 10,000 damage! The Sentient Wall attacks a Creeper, killing it and taking 2,500 damage! THE CULMINATION OF MY BEING attacks the Creepers, killing eight of them and taking 20,000 damage! The EMP Unit stuns an Evoker! Budge, the Overloaded attacks, and is intercepted by the Creepers! Twelve of them are destroyed, and Budge takes 30,000 damage! He then regenerates! The Humble Naturalist attacks and kills a Creeper, taking 2,500 damage! The Ring-Yew, in absence of its intended target, instead heals King Knight! The swarm of bees attack the Creepers, killing two and losing two of their own in the process! The Thunderskin then kills two more, taking 5,000 damage! The Mother of Ants also kills more Creepers, taking 7,500 damage! Cake Guy's Cake summons an Exquisite Crumb and a BIACAR! The Manager leads a crusade! The ©s under his management kill four Creepers! Crusader © takes 7 damage! High Roller © takes 2 damage! Heather, Grown Pikachu Cosplayer, kills a Creeper and takes 2,500 damage!
THE FALLEN MOTHPIRE EATS WELL, BUT IT EATS LOTS OF CREEPERS RATHER THAN WHAT IT REALLY WANTS TO EAT. FOUR CREEPERS ARE KILLED. <![if !ie]> The Original <![endif]> tears through the Creeper hordes, killing twenty-six of them, then with a single follow-up attack cuts every single one of their fuses, preventing them from exploding and dealing damage! A Puppy And An Animated Bespectacled Mannequin attacks and kills fifteen Creepers, taking 37,500 damage! The Snawful Card Dealer heals A Puppy and an Animated Bespectacled Mannequin!
The Ring-Yew spawns two Bees! The Overtuned Mob Spawner increases the size of its horde!
Tzaoray suddenly transforms into a car again! He speeds forward and hits The Manager, Crusader ©, and High Roller ©, causing them to be ISEKAI'D! into another universe!
~~~
Aspera [GM]: 6/50 HP, Godmodder
Itinerary:
AG: Destroy Aspera!
AG: Defeat the Minecraftian horde!
N: Seek out your personal objectives.
PG: Protect Aspera!
PG: Fight with the oncoming horde!
Battlefield:
Total War: It's chaos out there! The Overtuned Mob Spawner's hordes are able to attack in any order, to prevent shenanigans. Bodyguarding is allowed on this floor, but possibly dangerous. Additionally, all defensive abilities are treated differently. Abilities like Thorns, Reaction Fire, and Armor treat a group of entities with a single name as a single entity, only blocking damage or returning fire once per entity type (or more than once if that entity type has more than one attack). Percent-based abilities, like Dodge or Redirection, won't be rolled once per entity, but instead X% of entities that would be affected are, e.g. 100 entities attacking an entity with 50% Dodge will always hit 50 times exactly.
Decay: Deals damage at the end of each turn until it's dispelled or the afflicted entity dies. Can be dispelled by actions.
Stun: If Stun is equal to the afflicted entity's current HP, all Stun is removed and that entity does not act or reduce cooldowns this turn.
Bleed: Deals damage at the end of each turn. If Bleeding is not applied on a given turn to the afflicted entity, it is dispelled entirely after the entity takes damage.
Fear: The afflicted entity deals reduced damage each turn equal to total Fear. If the entity has more than one attack, this effect still only applies once, although it can apply to more than one attack if it is higher than the damage dealt by one of the attacks.
Entities:
Overtuned Mob Spawner
[PG-BOSS-π]: Defeat all Minecraftian entities to destroy the Overtuned Mob Spawner; If still alive at the end of the turn, spawns an additional Evoker, Vindicator, Slime, Piglin, Blaze, two Pillagers, five Endermen, ten Creepers, fifteen Spiders, twenty-five Skeletons, and one hundred Zombies; π: When this entity dies, Aspera takes 1 damageEnder Dragon [PG]: HP: 350,000/1,000,000, Attack: 50,000, hits all healthbars, ignores bodyguarding, Shed Endermite: For every 1,000 damage taken, spawns an Endermite, Minecraftian
Endermite [PG](x650): HP: 500/500(x650), Attack: 100, Minecraftian
Warden [PG]: HP: 200,000/200,000, Attack: 200,000, Unstoppable: If the attack hits a bodyguarding entity, any excess damage hits an entity that entity was bodyguarding, and so on until no entities are guarded or no power is left, Minecraftian
Wither [PG]: HP: 495,000/500,000, Attack: 12,500, Withering: Applies 10,000 Decay to enemies hit by attack, also applies 1,000 Decay to any entity that hits the Wither, Minecraftian
Elder Guardian [PG]: HP: 220,000/300,000, Attack: 100,000, Chain Lightning: If the attack hits a bodyguarding entity, it also hits all entities that entity is bodyguarding with half the attack damage, and so on recursively, Minecraftian
Evoker [PG](x3): HP: 50,000/50,000(x3), summons four Vex per turn, Minecraftian, Stun: 75,000(x1)
Vex [PG](x8): HP: 1,000/1,000(x8), Attack: 1,000, Minecraftian
Vindicator [PG](x5): HP: 25,000/25,000(x5), Attack: 20,000 + 5,000 for each other Vindicator targeting the same entity as this one, Minecraftian
Slime [PG]: HP: 25,000/25,000, Attack: 10,000, splits into two Small Slimes on death, Minecraftian
Piglin [PG](x11): HP: 30,000/30,000(x11), Armor: 6,000, Attack: 10,000, hits all healthbars, Minecraftian
Blaze [PG](x11): HP: 10,000/10,000(x11), Attack: 5,000x4, Minecraftian
Pillager [PG](x22): HP: 10,000/10,000(x22), Attack: 10,000, Minecraftian
Enderman [PG](x105): HP: 15,000/15,000(x105), Attack: 2,500, ignores bodyguarding, Minecraftian
Creeper [PG](x59): HP: 2,500/2,500(x59), Deathrattle: 2,500, Minecraftian
Spider [PG](x265): HP: 2,000/2,000(x265), Attack: 250x2, Minecraftian
Skeleton [PG](x25): HP: 500/500(x25), Attack: 300, Minecraftian
Skeleton [PG](x499): HP: 500/500(x499), Attack: 250, Minecraftian
Zombie [PG](x100): HP: 1,000/1,000(x100), Attack: 125, Minecraftian
Royal Flame Wroughtnaught [©]: HP: 40,000/50,000, Armor: 10,000, Thorns: 5,000, Attack: 10,000+16,000, activate Burning Core on death, deactivate Burning Core upon ending the turn with more than 0 HP, Decay: 10,000
Burning Core: HP: 50,000/50,000, INACTIVE, loses 20,000 HP on activation and 5,000 HP per turn active, Regeneration: 5,000 while inactive
Shadow Knight [©]: HP: 67,500/75,000, Attack: 18,750, gains 25,000 HP and 6,250 Attack when another Shadow dies, Shadow
Shadow Rook [©]: HP: 102,500/120,000, Attack: 7,500, gains 40,000 HP and 2,500 Attack when another Shadow dies, Shadow
The Blue [©]: HP: 23,000/33,000, Attack: 11,000
Unremarkable Guy [©]: HP: 1,000/1,000, Attack: 500, Unremarkable: Entities don't notice he exists
Memory Of A Boatmaker [©]: HP: 50,000/50,000, Attack: 10,000
Material Disassembler ©: HP: 20/20, Action Power: 15,000, actions are more effective against crowds of entities
Ouroboros ©: HP: 25/25, Action Power: 10,000, Cycle of Life: Healing actions are twice as effective if the last action applied Decay, currently INACTIVE; Cycle of Death: Damaging actions apply Decay equal to half the damage dealt if the last action was a healing action, currently ACTIVE
Hollow ©: HP: 15/15, Regeneration: 5, Confer Health: May sacrifice any number of HP points to heal entities or other ©s
Void Given Form [Mischief - AG]: HP: 135,000/150,000, Dodge: 15%, Attack: 15,000
King Knight [AG]: HP: 23,500/36,000, Attack: 5,000+3,000+2,000, Regeneration: 5,000, Armor: 2,000, unspent Regeneration becomes Attack for the turn, Ring-Yew's Blessing
Fort Bastion [King Knight - AG]: HP: 23,750/31,250, Regeneration: 6,250, Armor: 5,000, unspent Regeneration becomes Attack for the turn
LOOT [Pol and Kirby - AG]: HP: 23,000/23,000, Blessing: III, provides a very powerful single-turn buff to a target every three turns
Medium Tank [Core Block - AG]: HP: 42,500/42,500, Armor: 2,500, Attack: 5,000, Regeneration: 2,500, unspent Regeneration becomes Attack for the turn, Cab Ejector: Armed
Tiny Tank [Core Block - AG]: HP: 3,000/3,000, Attack: 1,250, Armor: 2,500, Regeneration: 500, unspent Regeneration becomes Attack for the turn, Cab Ejector: Armed
Tiny Plane [Core Block - AG]: HP: 500/500, Attack: 1,250, Dodge: 90%, Regeneration: 500, Cab Ejector: Armed
Auto-Expanding Base [Core Block - AG]: HP: 5,500/5,500 (+1,250/turn), Regeneration: 500, unspent Regeneration becomes Attack for the turn, Cab Ejector: Armed
Repair Bubble Pillar [Core Block - AG]: HP: 16,000/16,000, Regeneration: 1,000, unspent Regeneration becomes Attack for the turn, Healing: 5,000 AoE, Cab Ejector: Armed
The Cube [Core Block - AG]: HP: 110,000/110,000
Lightning Rod [Core Block - AG]: HP: 10,000/10,000, Share Fate: Pillagers, Share Fate causes the Lightning Rod and its target to both be affected by any effect targeting either entity
Tiny Volatile Factory [Core Block - AG]: HP: 5,000/5,000, summons one Turret Block per turn, Deathrattle: downgrade for one of its killer's allies
Turret Block [Core Block - AG]: HP: 500/500, Attack: 250
Some of the Core Block's machines come equipped with a Cab Ejector. If an entity with an Armed Cab Ejector reaches 0 HP, it will regain 100 HP and the Cab Ejector will become Inactive. While the Cab Ejector is Inactive, the entity has no abilities. When an entity with an Inactive Cab Ejector reaches max HP, the Cab Ejector will become Armed again and the entity will regain its abilities.
Wallbuilder Ⓓ [Tom Sawyer - AG]: HP: 50,000/50,000, Preventative Measures: 27,000 (III)
Box Of Trap Holes [Tom Sawyer - AG]: HP: 35,000/45,000, Attack: 11,250, Reaction Fire: 1,000, Deploy Trap Hole: Target Entity deals 12,500 damage to the next entity to attack it, Trap Hole
Sentient Wall [Toby - AG]: HP: 28,500/31,000, Attack: 2,500, Armor: 2,500
THE CULMINATION OF MY BEING [Toby - AG]: HP: 110,000/130,000, Attack: 20,000, Your Power: 60,000 (+10,000/turn, unleashed in a single powerful blow on death)
EMP Unit [Toby - AG]: HP: 50,000/50,000, Applies 75,000 Stun per turn
Budge, the Overloaded [Ian - AG]: HP: 12,000/60,000, 12,000/60,000, 12,000/60,000, 132,000/210,000, Regeneration: 2,000 per healthbar, unspent Regeneration becomes Attack for the turn, Attack: 30,000 per Healthbar above 50%, Debugging: Using the Exalted God's Horn on Budge will only exhaust one of its healthbars, Rollback: On death, will respawn, but will not have this ability
Vine Trellis [Fasto - AG]: HP: 10,000/10,000, Mana: 2 (+1/turn)
Humble Naturalist [Fasto - AG]: HP: 22,500/25,000, Attack: 2,500, Mana: 2 (+1/turn)
The Ring-Yew [The Pendulum - AG]: HP: 40,000/40,000, Encompass, Both Queen And Palace
Encompass: Heal an entity for 2,500 HP. Until the end of next turn, it has Ring-Yew's Blessing. If that entity takes damage, Ring-Yew's Blessing becomes Ring-Yew's Fury.
Both Queen And Palace: At the end of the turn, summon a Bee with 1,000 HP and 1,000 Attack. Also summon another Bee for each entity with Ring-Yew's Fury, then remove Ring-Yew's Fury from all entities.
Bee [The Pendulum - AG](x6): HP: 1,000/1,000(x6), Attack: 1,000
The Thunderskin [The Pendulum - AG]: HP: 45,000/50,000, Attack: 1,000x4, Beaten Yet Beating, Heart Unceasing, Ring-Yew's Fury
Beaten Yet Beating: The first time The Thunderskin is attacked each turn, it counterattacks.
Heart Unceasing: Whenever one of The Pendulum's entities dies, The Thunderskin gains an additional attack. Entities summoned by other entities, such as Bees, do not count for this ability.
The Mother Of Ants [The Pendulum - AG]: HP: 42,500/50,000, Attack: 8,000, Open Wounds: Attack applies 2,000 Bleed
[REDACTED PER PROTOCOL 4000-ESHU] XYZ [JOE Cake OF THE MOTHPIRE - AG]: HP: Enough, Narrative Manipulation: Plenty
Variable Entity [JOE Cake OF THE MOTHPIRE - AG]: HP: 50,000/100,000 + 50,000/100,000 + 36,000/61,000 (Dodge: 50%), Regeneration: 1,000 per healthbar, unspent Regeneration becomes Attack for the turn, Attack: 12,500 (II), EXPLOSION TAGS: 23,999, Current Form: Cake Guy's Cake, Cab Ejector: Armed, Painful Healing: Attacking entities may choose to instead heal the Variable Entity, Safety Net: IF THE THIRD OR FOURTH RULES OF MASTER THIEVERY ARE BROKEN, THIS ENTITY WILL SUFFER IN THE PLACE OF THE OFFENDING MASTER THIEF
Cake Guy's Cake: Spawn a Cake entity worth 0.5 Charge. Also spawn a BIACAR (does not apply to copies of this entity).
MOTH PALADIN NOVICE: Generate 8,000 EXPLOSION TAGS. 1,000 Attack. 1,000 Healing.
PizzasMcPizzas Storefront: 30% chance to spawn a Pizza entity worth 1.5 Charge. Additionally (on this entity only and not any copies), if this form is taken at the end of the turn, at the start of the next turn ANY PLAYER may use their action to order a pizza which scales in power with their action power. If a large number of people order pizza at once, the Variable Entity may take damage from fatigue. This will never kill it.
Exquisite Crumb [JOE Cake OF THE MOTHPIRE - AG]: HP: 1,000/1,000, Redirection: 10%
THE GROUPIE [One Hit Wonder - AG]: HP: 50,000/50,000, helps out the One Hit Wonder
Heather, Grown Pikachu Cosplayer [Tazz - AG]: HP: 17,500/20,000, Attack: 4,000, Dodge: 10%, Dedicated To Cosplay: III
THE FALLEN MOTHPIRES [KRILL13 - N?]: HP: NONE/NONE, ATTACK: FIVE THOUSAND TIMES TWO
<![if !ie]> The Original <![endif]> [Krill13 - N]: HP: 250,000/250,000, Attack: 100x666, Ethereal, Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐
Ethereal: The Original's attacks ignore Armor (including negative Armor), Dodge, and other defensive abilities. They also do not trigger Thorns, Reaction Fire, or any similar abilities.
Mark of ▯̸̽▯̸̱̣͊̐͜͝ͅ▯̵͇̬͐: If The Original uses all of its attacks on a single target, it follows up with a finishing attack against that entity. This can have varying effects beyond damage.
A Puppy and an Animated Bespectacled Mannequin [Krill13 - N]: HP: 137,500/160,000, Attack: 37,500, St. Destin's Pen: +50,000 HP, +12,500 Attack, does not actually exist
Snawful Card Dealer [Krill13 - N]: HP: 40,000/40,000, Healing: 15,000, Melt Heal
A Planet [Krill13 - N]: HP: 1/100,000
A New World [Krill13 - N]: HP: 400,000/400,000
Players:
LapisLazuli': Vortex [AG]
Firewing: Just Flask [AG]
Champion Greninjoid: Reese [AG]
Esther: Narrator [AG]
Layn: Layn [AG]
O.R.I.G.I.N.: Decil [AG]
6FootDeep: Swarm of Zachs [AG]
Zparks: Sblib [N]
Whimsythescholar: The Lady In Violet [N]
Master of Infinity: The Master of the Infinitum [AG]
ChrysalisM: Adaptoid #001 [AG]
little1133: Birdie [AG]
Kitnight: ?
W32Coravint: W32Coravint [AG]
Noctis-X: Noctis [AG]
Dragonwolf73: Niyr [PG]
rush99999: The English Muffin [N]
Genhack: Grimcloak [AG]
the secret of life is 42 [AG]
Spacelover1: Kita [AG]
KitRougard: Xorm [PG]
Torix: Firestorm256 [AG]
JOEbob: JOE Cake OF THE MOTHPIRE [AG] | TYPOGRAPHY: ACEEHR | carrying the power of Inscryption, some spam, a "Phoenix," and a Matter Converter
Robot #207: Core Block [AG]
DragonAegis: Tom Sawyer [AG] | FOUNDRY: 193,500 | carrying three Scrap Buckets (spend to deal 10,000 damage to a target and nullify their Armor, if any), two Robotic Spider Cookies (prevent one item theft attempt each), and an Iron Ball (heavy)
Crimtane Shovel: © | TRAVELER'S TREE: ██
Banana-Fish: Pol and Kirby [AG] | TYPOGRAPHY: AEEELMMMMOORT
tzaoray [PG] | TORQUE: 0
Toby Faux: Toby [AG] | BEACON: 3,000
Razor_Typhoon: Ian [AG] | ELEMENT: 3 Wax, 2 Ice, 3 Fire, 3 Fog
Dinfinity: Wafer [AG] | Constellation: The Manticore
Sylveone46: Dan D. Daniels [<0>] | Currently holding two Debug cards (Heal 10,000 HP each?) and two Crewmate cards (Strengthen's an entity's best stat)
Krill13: [Name Here] [N] | PLANE: The End | carrying a capital "I"
FastoDash: Fasto [AG]
The_Nonexistent_Tazz: Tazz [AG] | STAB: 280,000
DreadKnight22: Mischief [AG]
Splashcat: The Pendulum [AG] | CREATION: 490,000 | DESTRUCTION: 180,000
Alastair Dragovich: One-Hit Wonder [AG] | LAST SONG: READY!
King_Fuffy: Olivia Opal [AG] | CHAOS EMERALDS: RED, GREEN | 5 REMAINING
EndTower: steve uchiha [AG]
_The Reaper_: Bob [AG]
Dragonwolf73:
Destiny: Mastery of Tactics
High-Conductivity Skin
+ Your action power is doubled!
--- You must give out two charges each turn, and they must both go to [AG] players!
Krill13:
Destiny: Spawn Point
Ocular Implants
+ Your actions have a 50% chance to be 3x as effective!
+ All of your actions have their power reduced to 0.5x before all other multipliers!
+ Entities with dodging capabilities cannot dodge your actions!
± This augmentation does not affect attacks against Godmodders.
Monkey Wizard's Staff: +2,000 Action Power.
Chuck Norris's Ten-Gallon Hat: +1,000 Action Power.
Octopus King's Crown: You are very confident.
A Page of Chartreuse Ink: +2,000 Action Power, +1 Charge/turn.
Banana-Fish:
Destiny: Bookkeeper
Oryx's Greatsword: +50% Base Action Power.
Crimtane Shovel:
Destiny: ©
Understanding the Nameplate: Depth
+ Copies you summon have more interesting and varied abilities!
Understanding the Nameplate: Advanced Capabilities
+ For your action, instead of summoning a new ©, you can transform an existing © into a more powerful form!
- The abilities of the more powerful form are likely to be at least a little different.
Razor_Typhoon:
Destiny: Fog Missing Piece
The Flutter Titan's Wing: +1 Charge/turn.
Robot #207:
Destiny: Core Control
Torix:
Destiny: How Did We Get Here?
Dinfinity:
Destiny: Astromancer
The Carnivore's Jawbone: +5,000 Action Power.
JOEbobobob:
Destiny: MASTER THIEF IN THE MAKING
DragonAegis:
Destiny: Strength
Sylveone46:
Destiny: Baptism By Fire
tzaoray:
Destiny: Auto Insurance
Toby Faux:
Destiny: Birdhouse In Your Soul
Splashcat:
Destiny: Creation
The_Nonexistent_Tazz:
Destiny: 235
FastoDash:
Destiny: Green
Alastair Dragovich:
Destiny: LAST SONG KILLS AUDIENCE
King_Fuffy:
Destiny: Beryl
DreadKnight22:
Destiny: Hands of Shadow
Spoils of War:
Misery: Polar Star. Owner: Tom Sawyer [AG]. A strange gun, with two scratches embedded into it. It looks like it gets stronger if used carefully. Once every 3 turns, it can be used to deal 1,000, 2,500, or 5,000 damage, depending on its current level. The level goes up when PG entities die or the Godmodder takes damage, and it goes down when AG entities die. Level: 3, Cooldown: III
The Teletubbies: Tubby Custard Machine. Owner: Pol and Kirby [AG]. A whimsical machine with two large spires for storing Tubby Custard. Once every 4 turns, it can be used to heal 5,000 HP to any entity. This healing can bring entities over their max HP, if they're not already above their max HP. Additionally, the Tubby Custard Key may be used one time to revive any entity that died the preceding turn, with full HP. THE TUBBY CUSTARD KEY MAY ONLY BE USED ONCE THROUGH THE ENTIRE GAME. Cooldown: IIII. Tubby Custard Key: Available
Fortegreen Crewmate: Emergency Meeting Button. Owner: JOE Cake OF THE MOTHPIRE [AG]. A red button that can be used to assemble everyone in the area. Once every 5 turns, it can be used to summon a Crewmate, who the owner will be able to direct to various tasks. Its effectiveness will vary. Cooldown: IIIII
Kabula: Kabula Cannon. Owner: Tazz [AG]. A large, somewhat unwieldy cannon that fires three shots at once. Once every 5 turns, it can be used to deal 10,000 damage to three different entities. For the purposes of this Spoil, Crowd entities are counted as a single entity. Cooldown: IIIII
Cyber End*r Dr*gon: Cyber Dr*gon Egg. Owner: Niyr [PG]. Somehow, turning the End*r Dr*gon into a technological terror passed the property on to this egg. The egg appears to have no function, but there is a green button on the back. The longer you look at it, the brighter it gets. You get the feeling you can only press this button once... Green Button: Unavailable
King Dedede (first fight)/Norm: Norm's Heart. Owner: Robot #207 [AG]. The squirrel that's in charge of providing power for Norm. Never tires. Norm's Heart may be given to an entity, granting it either an additional 50,000 Attack or doubled Attack, whichever is the larger bonus, until it dies, at which point Norm's Heart will become available again. Status: Available
Shaggy: The Sandwich Of Oblivion. Owner: [Name Here] [N]. A sandwich of unfathomable power, made of the finest ingredients one can find in the thousand universes. This sandwich may be fed to an NPC a total of three times across the entire game, with an indeterminate and plot-linked cooldown. Eating the sandwich will cause a major plot disturbance or critical interference. This will not always work out in the favor of the owner. Status: Available, uses left: 1
The Spamtanic/Spamton NEO: Pipis Cannon. Owner: Mischief [AG]. An arm cannon, ripped off of Spamton NEO. It contains an invasive species of detonating freshwater clam. EACH TURN, the Pipis Cannon may be fired at a target of your choice. A pipis will appear on the battlefield with 20,000 HP, and you may use actions to protect it from attacks. The turn after it is summoned, it will detonate, dealing 50,000 damage to its target. If the target dies, the pipis will instead change its target and detonate on the next turn after that. Cooldown: NO COOLDOWN
Overcharged Mob Spawner/Oryx the Exalted God: Exalted God's Horn. Owner: Ian [AG]. Upgrade of the Debug Stick. A golden horn, liberated from Oryx's helmet. Contains a fragment of Oryx's Curse. Once every three turns, it can be used on an entity you control, or someone else's entity with permission, to kill it, dealing its max HP as damage to a target of your choice. At the end of the turn, that entity is then revived, but at 1 HP. Cooldown: III
Helkite Overlord: Shotgun. Owner: Fasto [AG]. A shotgun made of distressingly black metal and distressingly white wood. It seems to have been passed down through many owners. The initials "DK," "GB∞," and "JQA" are carved into the stock. There is only one bullet inside. When fired, this shotgun will instantly kill any one target of your choice. With the exception of Godmodders and other Adventurers, this can target anything on the battlefield and it will not fail. It may only be used once. You could use it more if you found more ammo. You will not find more ammo. Status: Available
THE LORDE/The Evil Wizard: UNDEFINED BLADE. Owner: ©. A sword that seems to be incapable of deciding what kind of sword it wants to be. Once every four turns, it can be used to summon three random entities from the first few chapters of the game. Some entities, like bosses, cannot be summoned by this. Cooldown: IIII
Fawful & Midbus: Blizzard Midbus's Crown. Owner: Toby [AG]. A crown with a swirling vortex of cold energy in it. Once every three turns, it can be used to summon four Snawfuls with 10,000 HP each and Melt Heal. Cooldown: III
P03: Leshy's Camera. Owner: Dan D. Daniels [<0>]. An old-looking camera with a roll of film in it. Once every two turns, it can be used to kill an entity with 10,000 (current) HP or less and convert them to an item in your inventory. This item can be used later for damage or healing based on the entity's stats. Cooldown: II
Ink Sans: Inkbrush. Owner: tzaoray [PG]. A paintbrush covered in various colors of ink. Once every four turns, it can be used to summon a copy of Sans with 10,000 HP, 5,000 Attack, 75% Dodge, and Dodge Exhaustion. Cooldown: IIII
Permanent Upgrades:
Chapter 1: The Great K.A.T.E. A strange red bucket that contains a weather machine. What does K.A.T.E. stand for? Your guess is as good as mine! The Great K.A.T.E. provides many forms of weather information, explaining environmental effects and attack boosts given by the current area. Weather can be changed by a sufficiently creative action and/or the influences of various entities.
Chapter 2: Crossroads of Destiny. A portion of Shaggy's power, specifically dealing in one's "destiny." At an indeterminate time, the Crossroads of Destiny will appear to a player character, giving them a large number of choices for a permanent augmentation that can shake up how they play the game. (Indeterminate time means I'll offer you a crossroads whenever I think I have enough cool ideas for your character.)
Chapter 3: The Dubious Friendship of a Mirror-Entity. Spending time on the other side of the mirror seems to have made you stronger. The mirror-entity's influence? It seems likely, but you're not sure why. If an attack against a Godmodder is sufficiently creative, it has a chance to deal an additional point of damage.
Chapter 4: OLD_DATA. A block of strange code related to the foundations of reality itself, coalesced into a chunk of black material. Standing near it makes you feel more real. Powers up all players' Destinies, and makes Destiny acquisition quicker.
Trial ε: Exaltation. An inversion of Oryx's already-inverted curse, granting you power for slaying an immense foe. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial Θ: Sacred Black Gun. A gun made of an unknown black material. Shots fired from it never miss, and damage the target conceptually as well as literally. Just being near it makes you feel stronger. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial λ: Sacred Black Wand. A wand made of an unknown black material. It passively absorbs power from nearby allies, and protects the user from harm. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)
Trial μ: Sacred Black Cog. A cog that can be inserted into any machine to make it think and run faster. All players' action power is doubled, including all additive bonuses unless explicitly stated otherwise. Additionally, all players gain twice as many Charge each turn (again, including additive bonuses), and you give twice as much Charge each turn to other players. (You may give them to separate players.)