Standard Level Up |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— | Fire Spin | | | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
— | Leer | | | -- | 100 | 30 | 100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
6 | Metal Claw | | | 50 | 95 | 35 | 10 |
The target is raked with steel claws. This may also raise the user's Attack stat. |
12 | Ancient Power | | | 60 | 100 | 5 | 10 |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
18 | Fire Fang | | | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
24 | Scary Face | | | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
30 | Iron Head | | | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
36 | Crunch | | | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
42 | Lava Plume | | | 80 | 100 | 15 | 30 |
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. |
48 | Metal Sound | | | -- | 85 | 40 | -- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
54 | Earth Power | | | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
60 | Heat Wave | | | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
66 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
72 | Magma Storm | | | 100 | 75 | 5 | 100 |
The target becomes trapped within a maelstrom of fire that rages for four to five turns. |
Sword & Shield Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM08 | Hyper Beam | | | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 | Giga Impact | | | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM11 | Solar Beam | | | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM13 | Fire Spin | | | 35 | 85 | 15 | 100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM15 | Dig | | | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
TM20 | Self-Destruct | | | 200 | 100 | 5 | -- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TM21 | Rest | | | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 | Rock Slide | | | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 | Snore | | | 50 | 100 | 15 | 30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 | Protect | | | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 | Scary Face | | | -- | 100 | 10 | -- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM31 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 | Sunny Day | | | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM38 | Will-O-Wisp | | | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
TM39 | Facade | | | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM48 | Rock Tomb | | | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM57 | Payback | | | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 | Fire Fang | | | 65 | 95 | 15 | 10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
TM76 | Round | | | 60 | 100 | 15 | -- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 | Bulldoze | | | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM98 | Stomping Tantrum | | | 75 | 100 | 10 | -- |
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks |
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TR01 | Body Slam | | | 85 | 100 | 15 | 30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
TR02 | Flamethrower | | | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR10 | Earthquake | | | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
TR15 | Fire Blast | | | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TR20 | Substitute | | | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 | Endure | | | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 | Sleep Talk | | | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR32 | Crunch | | | 80 | 100 | 15 | 20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR35 | Uproar | | | 90 | 100 | 10 | -- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR36 | Heat Wave | | | 95 | 90 | 10 | 10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR37 | Taunt | | | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR43 | Overheat | | | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR46 | Iron Defense | | | -- | 101 | 15 | -- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR58 | Dark Pulse | | | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR62 | Dragon Pulse | | | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR67 | Earth Power | | | 90 | 100 | 10 | 10 |
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
TR70 | Flash Cannon | | | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TR74 | Iron Head | | | 80 | 100 | 15 | 30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR75 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TR76 | Stealth Rock | | | -- | 101 | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TR79 | Heavy Slam | | | ?? | 100 | 10 | -- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
TR88 | Heat Crash | | | ?? | 100 | 10 | -- |
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
TR99 | Body Press | | | 80 | 100 | 10 | -- |
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
BDSP Technical Machine Attacks |
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
TM05 | Roar | | | -- | 101 | 20 | -- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM11 | Sunny Day | | | -- | 101 | 5 | -- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM12 | Taunt | | | -- | 100 | 20 | -- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM17 | Protect | | | -- | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM22 | Solar Beam | | | 120 | 100 | 10 | -- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM26 | Earthquake | | | 100 | 100 | 10 | -- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM28 | Dig | | | 80 | 100 | 10 | -- |
The user burrows into the ground, then attacks on the next turn. |
TM32 | Double Team | | | -- | 101 | 15 | -- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 | Flamethrower | | | 90 | 100 | 15 | 10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 | Fire Blast | | | 110 | 85 | 5 | 10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 | Rock Tomb | | | 60 | 95 | 15 | 100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM41 | Torment | | | -- | 100 | 15 | -- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 | Rest | | | -- | 101 | 10 | -- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 | Attract | | | -- | 100 | 15 | -- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM50 | Overheat | | | 130 | 90 | 5 | 100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM58 | Endure | | | -- | 101 | 10 | -- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 | Dragon Pulse | | | 85 | 100 | 10 | -- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM61 | Will-O-Wisp | | | -- | 85 | 15 | -- |
The user shoots a sinister flame at the target to inflict a burn. |
TM64 | Explosion | | | 250 | 100 | 5 | -- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM66 | Payback | | | 50 | 100 | 10 | -- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM71 | Stone Edge | | | 100 | 80 | 5 | -- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM76 | Stealth Rock | | | -- | 101 | 20 | -- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM79 | Dark Pulse | | | 80 | 100 | 15 | 20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM80 | Rock Slide | | | 75 | 90 | 10 | 30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM82 | Sleep Talk | | | -- | 101 | 10 | -- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 | Bulldoze | | | 60 | 100 | 20 | 100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM87 | Swagger | | | -- | 85 | 15 | -- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 | Substitute | | | -- | 101 | 10 | -- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM91 | Flash Cannon | | | 80 | 100 | 10 | 10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM96 | Strength | | | 80 | 100 | 15 | -- |
The target is slugged with a punch thrown at maximum power. |
TM98 | Rock Smash | | | 40 | 100 | 15 | 50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM100 | Rock Climb | | | 90 | 85 | 20 | 20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Usable Max Moves |
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % |
---|
Max Flare | | | 130(Phy)/140(Spe) | 101 | 10 | -- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Strike | | | 150(Phy)/150(Spe) | 101 | 10 | -- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle | | | 90 | 101 | 10 | -- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Wyrmwind | | | 130 | 101 | 10 | -- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Rockfall | | | 130(Phy)/110(Spe) | 101 | 10 | -- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake | | | 130(Phy)/130(Spe) | 101 | 10 | -- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness | | | 130(Phy)/130(Spe) | 101 | 10 | -- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth | | | 140 | 101 | 10 | -- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike | | | 140(Phy)/130(Spe) | 101 | 10 | -- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard | | | | 101 | 10 | -- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |